
<ns0:uwmetadata xmlns:ns0="http://phaidra.univie.ac.at/XML/metadata/V1.0" xmlns:ns1="http://phaidra.univie.ac.at/XML/metadata/lom/V1.0" xmlns:ns10="http://phaidra.univie.ac.at/XML/metadata/provenience/V1.0" xmlns:ns11="http://phaidra.univie.ac.at/XML/metadata/provenience/V1.0/entity" xmlns:ns12="http://phaidra.univie.ac.at/XML/metadata/digitalbook/V1.0" xmlns:ns13="http://phaidra.univie.ac.at/XML/metadata/etheses/V1.0" xmlns:ns2="http://phaidra.univie.ac.at/XML/metadata/extended/V1.0" xmlns:ns3="http://phaidra.univie.ac.at/XML/metadata/lom/V1.0/entity" xmlns:ns4="http://phaidra.univie.ac.at/XML/metadata/lom/V1.0/requirement" xmlns:ns5="http://phaidra.univie.ac.at/XML/metadata/lom/V1.0/educational" xmlns:ns6="http://phaidra.univie.ac.at/XML/metadata/lom/V1.0/annotation" xmlns:ns7="http://phaidra.univie.ac.at/XML/metadata/lom/V1.0/classification" xmlns:ns8="http://phaidra.univie.ac.at/XML/metadata/lom/V1.0/organization" xmlns:ns9="http://phaidra.univie.ac.at/XML/metadata/histkult/V1.0">
  <ns1:general>
    <ns1:identifier>o:30712</ns1:identifier>
    <ns1:title language="en">The Transdisciplinary Encounter of Narratology and Visual Art in MMORPGs</ns1:title>
    <ns1:language>en</ns1:language>
    <ns1:description language="en">The aim of this paper is to present and analyze visual elements of MMORPG (Mas-
sively Multiplayer Online Role-playing Game) storyworlds as important aspects of both
world-building and the immersion capacity of virtual worlds. MMORPGs are characterized by
multi-user environments called ‘open worlds’, in which maps and geography of space play an
important role. Geography and maps that represent these geographical forms in the game play
a significant role in creating the worldness of virtual space and the narratives located in them.
The same goes for the features of architecture, natural or outer space expanses. Visual elements
contribute to the narrative in numerous ways, which is analyzed in detail using a transdisci-
plinary approach – the narratological apparatus and especially the shift towards postclassical
narratology. Another, but not less important visual aspect that will be presented in the paper
is the importance of character appearance, as well as clothing (armors) and equipment in
the context of building character identity for themself (the player) and the way they present
themselves to other players. All of these aspects indicate that visual space (geographical and
architectural) as well as visual characteristics of the characters have an important role in story-
telling, supporting the transmedial praxis of contemporary narrative forms.</ns1:description>
    <ns1:keyword language="en"> transdisciplinarity; transmediality; MMORPGs; visual storytelling; storyworld; visual art</ns1:keyword>
    <ns2:identifiers>
      <ns2:resource>1552099</ns2:resource>
      <ns2:identifier>10.25038/am.v0i27.495</ns2:identifier>
    </ns2:identifiers>
    <ns2:identifiers>
      <ns2:resource>1552101</ns2:resource>
      <ns2:identifier>2217-9666</ns2:identifier>
    </ns2:identifiers>
  </ns1:general>
  <ns1:lifecycle>
    <ns1:upload_date>2023-08-31T09:56:07.703Z</ns1:upload_date>
    <ns1:status>44</ns1:status>
    <ns2:peer_reviewed>yes</ns2:peer_reviewed>
    <ns1:contribute seq="0">
      <ns1:role>46</ns1:role>
      <ns1:entity seq="0">
        <ns3:firstname>Biljana</ns3:firstname>
        <ns3:lastname>Mitrović</ns3:lastname>
        <ns3:institution>Fakultet dramskih umetnosti u Beogradu</ns3:institution>
        <ns3:orcid>0000-0002-9369-8967</ns3:orcid>
      </ns1:entity>
    </ns1:contribute>
    <ns1:contribute seq="1">
      <ns1:role>46</ns1:role>
      <ns1:entity seq="0">
        <ns3:firstname>Marija</ns3:firstname>
        <ns3:lastname>Tavčar</ns3:lastname>
        <ns3:institution>Fakultet savremenih umetnosti</ns3:institution>
      </ns1:entity>
    </ns1:contribute>
  </ns1:lifecycle>
  <ns1:technical>
    <ns1:format>application/pdf</ns1:format>
    <ns1:size>232334</ns1:size>
    <ns1:location>https://phaidrabg.bg.ac.rs/o:30712</ns1:location>
  </ns1:technical>
  <ns1:rights>
    <ns1:cost>no</ns1:cost>
    <ns1:copyright>yes</ns1:copyright>
    <ns1:license>1</ns1:license>
  </ns1:rights>
  <ns1:classification>
    <ns1:purpose>70</ns1:purpose>
  </ns1:classification>
  <ns1:organization>
    <ns8:hoschtyp>92000001</ns8:hoschtyp>
    <ns8:approbation_period>2022-02-01</ns8:approbation_period>
    <ns8:orgassignment>
      <ns8:faculty>111A01</ns8:faculty>
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  </ns1:organization>
  <ns12:digitalbook>
    <ns12:name_magazine language="en">AM Journal of Art and Media Studies</ns12:name_magazine>
    <ns12:booklet>27</ns12:booklet>
    <ns12:from_page>103</ns12:from_page>
    <ns12:to_page>114</ns12:to_page>
    <ns12:publisherlocation>Karađorđeva 65 11000 Belgrade</ns12:publisherlocation>
    <ns12:publisher>Faculty of Media and Communications, Singidunum University</ns12:publisher>
    <ns12:releaseyear>2022</ns12:releaseyear>
    <ns12:alephurl>https://fmkjournals.fmk.edu.rs/index.php/AM/article/view/289/14</ns12:alephurl>
  </ns12:digitalbook>
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